In 2019, I felt uncertain about Death Stranding, the inaugural project from game director Hideo Kojima following Metal Gear. Its focus on connecting individuals didn’t truly resonate until the onset of the COVID-19 pandemic, which underscored our dependence on gig workers. The delivery mechanics were satisfactory, yet pacing problems made completing the game challenging. Death Stranding seemed to lack the assurance evident in other Kojima Productions titles, appearing ambivalent about its identity even post-launch.
Death Stranding 2, in contrast, is remarkably different in numerous respects. Kojima’s current creation exudes confidence, presenting a cohesive storyline and enhanced gameplay. It’s not merely a superior game compared to its predecessor; it stands as Kojima’s most comprehensive work in nearly twenty years. Here’s why.
The narrative of Death Stranding 2 renders the first game less favorable. The ending of the original was bland and uninspiring. DS2 avoids this pitfall entirely. Its characters transcend mere celebrity appearances. The main character, Sam Porter Bridges (Norman Reedus), strives to link Australia to the chiral network, accompanied by a varied team aboard the DHV Magellan, which includes Fragile (Léa Seydoux), Tarman (voiced by Marty Rhone, modeled after Furiosa director George Miller), and a talking doll named Dollman who serves as Sam’s therapist.
The ensemble physically accompanies Sam, enriching the narrative. Kojima and co-writers Shuyo Murata and Kenji Yano have evidently drawn inspiration from contemporary events, crafting a story that critiques American cultural and technological supremacy as a catalyst for global violence. The chiral network, although practical, also introduces supernatural dread and gun violence, questioning the merit of such connections.
In DS2, the UCA’s president is selected by an AI created by APAC, a private entity, reflecting real-world political dynamics. The game embraces complex, potentially distressing themes, providing a refreshing alternative to many high-budget titles that shy away from real-life concerns. DS2 signifies a return to form for Kojima Productions.
Death Stranding 2 clearly understands its purpose. The game advances beyond its forerunner with a heightened emphasis on stealth and combat mechanics. Enemy encampments are strategically positioned along delivery paths, prompting players to engage with them. An expanded selection of non-lethal weapons and stealth techniques enhances gameplay, making DS2 a more enjoyable and diverse experience.
Death Stranding 2 reserves its finest elements for the conclusion. The final hours of the original were its weakest moments, but DS2 presents a compelling finale brimming with surprises and increasing tension. The last act is bold and captivating, leaving players with plenty to contemplate. It’s a title that challenges corporate standards, and I encourage everyone to see it through to fully grasp its audacity.