3D Technology Firm Purchases Napster for $207 Million Transaction


Napster, the revolutionary peer-to-peer file-sharing service, operated for approximately three years before it ceased operations in 2002. The platform encountered numerous lawsuits from major record labels and artists, including Metallica, due to users sharing music without authorization. Even with its brief existence, Napster significantly influenced the music industry, altering how people access music and setting the stage for contemporary streaming platforms.

Now, a quarter-century after its inception, Napster has been purchased for $207 million by Infinite Reality, a company specializing in 3D technology. This new ownership envisions ambitious developments for the brand.

“Through this acquisition, we are broadening and re-envisioning Napster, equipping artists with enhanced audience monetization and engagement tools, supported by iR’s immersive technology, AI-driven solutions, and audience network,” Infinite Reality announced.

In a press statement, the organization detailed its aspirations for Napster, which includes developing 3D virtual environments where fans can partake in concerts, social listening experiences, and other engaging events. Furthermore, Infinite Reality intends to facilitate the sale of both physical and digital merchandise, in addition to event tickets, on the platform. The company also seeks to provide brand sponsorship avenues for artists.

While many recall Napster for its divisive peer-to-peer file-sharing past, the brand has transitioned to operate legally as a subscription music streaming service for the last ten years. Notably, Napster is said to offer the highest per-play compensation for artists among streaming platforms.

Jon Vlassopulos, the current CEO of Napster, will continue in his position under the stewardship of Infinite Reality.

“By acquiring Napster, we are charting a course toward a promising future for artists, fans, and the entire music industry,” remarked John Acunto, co-founder and CEO of Infinite Reality. “I strongly believe that the relationship between artists and fans is evolving, with fans desiring highly personalized, close interactions with their favorite talents, while artists are looking for innovative methods to strengthen connections with their audience and tap into new revenue streams. We aim to create the premier music platform where artists can flourish in the forthcoming wave of digital transformation.”

Virtual concerts have already achieved notable success within prominent gaming franchises like *Fortnite*, hosting performances from artists such as Marshmello and Ariana Grande. However, other digital music community platforms, such as Turntable.fm, which rose to fame in 2011 but folded in 2013, struggled to sustain prolonged success. It remains to be seen how Infinite Reality will navigate this developing landscape, particularly as firms like Meta reduce their metaverse goals.