Deliver At All Costs is Nearly the Successor to Simpsons: Hit & Run I’ve Always Dreamed Of


This year has been filled with numerous gaming launches, leading me to think that “Deliver At All Costs” may not attract as much focus as other prominent titles debuted in 2025. Situated between the releases of “Doom: The Dark Ages” and “Elden Ring Nightreign,” it appears that Far Out Games’ initial venture, published by Konami, could be somewhat eclipsed. While I doubt “Deliver At All Costs” will shine in this summer’s congested lineup, I still believe it merits a weekend session.

“Deliver At All Costs” is chaotic yet undeniably enjoyable.

The Setup

Taking place in a fictional 1950s America, “Deliver At All Costs” places you in the role of Winston Green, a man evading his enigmatic past and serving as the newest courier at the Amazon-like delivery service We Deliver. Through offbeat and quirky cargo transports that leave the game’s eccentric open world in a state of turmoil, you’ll uncover Winston’s secrets and a malevolent corporate plot.

Chaos, but the Good Kind

“Deliver At All Costs” brought to mind classics like “The Simpsons: Hit & Run” and early “Grand Theft Auto” installments, which I consider a compliment. The game’s absurdity and energy revived fond gaming memories, now complemented by a modern physics system that provides hours of joyful chaos.

Across its 20 missions, I encountered eccentric characters needing assistance with outrageous jobs. Every mission has its own distinct mechanic that alters how you tackle each delivery. One highlight involved ferrying balloons, causing the vehicle to lift off with each jolt, while another required me to transport a live marlin across town. Some missions fell short, with a few being overly simple or presenting a steep difficulty spike. Regrettably, the most underwhelming ones occur near the game’s end, concluding on a less favorable note. Nevertheless, the highs surpass the lows.

The absurd physics engine enhances the enjoyment. The open world can be destructively rearranged, with every edifice convertible to debris. The destruction mostly serves as amusement, but avoiding it would mean losing out on excitement. There are repercussions for demolishing too many structures, as the police will chase you, but evading them is fairly simple, turning it more into a chore than a thrilling pursuit.

Every area is teeming with collectibles, hidden vehicles, side quests, and challenges, though not many are particularly rewarding. Exploration proved gratifying when admiring the game’s landscapes from scenic viewpoints, though on-foot segments felt tedious and clumsy, hampered by the game’s isometric perspective. The point of view functions better when driving, prompting me to remain in the vehicle most of the time.

The 1950s theme is excellently executed, from apparel to automobiles to the soundtrack. I even found myself humming along to melodies while creating chaos. The game exudes “Destroy All Humans” vibes, but I preferred this offering.

A Serious Case of Losing the Plot

“Deliver At All Costs” falters in its story, riddled with genre shifts and disorienting tone changes that left me feeling empty. Beginning as a light-hearted office comedy, it degenerates into a disconnected narrative of corporate intrigue. The story’s abrupt changes create issues for gameplay, with characters facing dire consequences that clash with the game’s humorous pedestrian physics. It’s reminiscent of a “Benny Hill Show” sketch amid scenes from “Michael Clayton.” The game excels when it leans into its absurdity, and Far Out Games should have maintained that spirit consistently.

With “Deliver At All Costs,” Far Out Games showcases their technical skill in crafting an entertaining and distinctive game. I hope their next endeavor will build upon this initial effort and deliver a narrative and content that matches the enjoyable gameplay.

“Deliver At All Costs” is currently available on Steam, PlayStation 5, Xbox Series X/S, Epic Games, and GOG.