EA Halts Titanfall Initiative After Company-Wide Job Cuts


The torrent of extensive layoffs engulfing the video game sector shows no indication of abating, with Electronic Arts (EA) emerging as the latest significant publisher to implement substantial reductions.

Per a report from Bloomberg, EA has terminated over 300 staff members this week. A considerable fraction of these layoffs—approximately one-third—affected Respawn Entertainment, the studio responsible for renowned titles like Titanfall, Apex Legends, and the Star Wars Jedi series.

In conjunction with the restructuring, Respawn announced through its official X (formerly Twitter) account that it has shelved two projects in their nascent stages. Although the post is no longer accessible, Bloomberg’s reporting indicates that one of the canceled games was a multiplayer extraction shooter set within the Titanfall universe. The development of this project was reportedly in its preliminary phases and far from completion.

This decision comes as a notable surprise considering Respawn’s history of achievements. Apex Legends has generated over $3.4 billion in revenue since its inception in 2019, and Star Wars Jedi: Survivor was a commercial success, surpassing the sales of its predecessor. Yet, despite these accomplishments, the studio has not been immune to EA’s overarching cost-reduction strategies.

Simultaneously, EA CEO Andrew Wilson received $25.6 million in compensation in the previous fiscal year, a sum that might raise questions in light of the recent layoffs.

The reductions at EA are a part of a broader, concerning trend in the gaming industry, which has witnessed thousands of job losses in recent months across various companies.