I Tested the GameChat Function of the Nintendo Switch 2 and I’m Quite Impressed


Let’s tackle the obvious first: Voice chat in online console gaming has been prevalent and extensively utilized for two decades. Nintendo is certainly behind in this aspect.

Nonetheless, I had the opportunity to try out the Switch 2’s GameChat function at an event prior to the console’s release on June 5, and I was genuinely impressed. Additionally, I spent six hours engaged in Mario Kart World, resulting in an overall incredible day.

Nintendo hasn’t delivered anything revolutionary here but has merged its family-oriented, user-friendly design with the way people connect on Discord in 2025. Featuring a dedicated button on every Switch 2 controller, a polished interface, and considerate accessibility options (a new direction for Nintendo), I believe Switch gamers will appreciate GameChat.

As outlined in the Nintendo Switch 2 Direct livestream in April, GameChat represents Nintendo’s version of a feature that has been present on Xbox consoles since the Halo 2 era. In simple terms, it facilitates voice chat rooms for up to 12 Nintendo Switch Online subscribers.

Nintendo is finally providing what Xbox Live users enjoyed back in the Bush presidency. Despite the sarcasm, GameChat does incorporate some distinctive features. It can be accessed instantly via a new “C” button present on each Switch 2 controller, enabling easy entry and exit from chat rooms without sifting through the Home menu.

The interface is uncomplicated, with options to create or join rooms (limited to friends only, no strangers) and settings for adjustments. It embodies a very Nintendo-esque simplicity and sophistication.

GameChat is intended for use with an integrated open microphone in the console. Initially, I had concerns regarding noise disruption, but in a bustling demo setting, it performed admirably. I could clearly hear everyone, and they could hear me. However, a regular headset can be utilized through the Switch 2 Pro Controller’s headphone jack for voice chatting, which I intend to do.

There were extra features I observed during the demo. You can broadcast your gameplay live to others within the GameChat room, and they can reciprocate. These video streams are somewhat blurry and low frame rate, and while you can enlarge them, it’s not advisable. They are displayed in a horizontal line at the bottom of the screen.

In practice, they resemble what’s portrayed in promotional videos. Though it reduces the gameplay screen area, it’s convenient for quick updates on friends’ actions. During a cooperative segment in The Legend of Zelda: Four Swords, it was helpful to see a partner collecting Rupees without needing to ask.

GameChat also includes customization options such as disabling a friend’s video feed, modifying gameplay window size, changing individual volume settings, and engaging in full-screen mode. Notably, there’s a speech-to-text feature for users with hearing impairments, which accurately transcribed speech and identified speakers during the demo.

All of this might evolve outside of the demo scenario, and parents will likely have concerns regarding safety and parental controls. However, my experience with GameChat has left me feeling positive. The open-mic functionality performs well, but opting out is an option. Streaming gameplay offers utility but is optional and adjustable. The speech-to-text window highlights Nintendo’s enhanced emphasis on accessibility.

Nintendo has invested more effort into GameChat than anticipated. This aligns with contemporary interaction styles, and Nintendo is evolving to fulfill users’ preferences. I’m looking forward to testing it in real-life situations.