Nintendo Switch 2 vs. Switch: Practical Comparison and Main Distinctions


Nintendo Introduces the Switch 2: Initial Impressions and Main Highlights

Nintendo has officially launched the Switch 2 during its most recent Nintendo Direct livestream, sparking varying reactions across the internet—some favorable, others critical. After dedicating nearly five hours to exploring the new console along with several of its forthcoming games, I’m here to convey my initial thoughts. While the Switch 2 boasts remarkable enhancements, there are also some concerns worth mentioning. Let’s dive into the details.

An Elevated Handheld Experience

At first sight, the Switch 2 might seem like a minor upgrade, but hands-on engagement reveals otherwise. This device feels significantly more polished and mature compared to the original Switch. Although the original represented a major advancement from the Wii U, it eventually came off as toy-like, particularly in comparison to rivals such as the Steam Deck. The Joy-Cons, specifically, were too compact for many adult hands, myself included.

From the outset, the Switch 2 exudes a premium quality. Its 7.9-inch 1080p display supports HDR and boasts a 120Hz refresh rate, a notable upgrade from the original’s 6.2-inch 720p screen. The Joy-Cons have also undergone redesign for a more substantial grip, enhancing comfort for prolonged usage. While I still favor the new Pro Controller (which resembles the earlier model), I experienced no issues utilizing the revamped Joy-Cons.

Despite the enlarged screen and enhanced internals, Nintendo has succeeded in keeping the Switch 2 sleek and lightweight. It achieves an ideal equilibrium, feeling robust yet comfortable in hand. A standout feature includes the new magnetic Joy-Con attachment system, which feels both secure and intuitive. Removing them requires a slight press on a small release trigger to avoid unintentional detachments, while reattaching them is effortless and gratifying.

Increased Power, Noticeable Boost in Performance

It’s expected that the Switch 2 is more robust than its forerunner, which was already underpowered at its launch eight years ago. Although Nintendo hasn’t released full technical specifications yet, the performance enhancements are immediately apparent.

Games like Mario Kart World operate smoothly with no loading interruptions between tracks, and both The Legend of Zelda: Breath of the Wild and Tears of the Kingdom are now running at a fluid 60 frames per second. I also witnessed brief demonstrations of Street Fighter 6 and Cyberpunk 2077 performing acceptably on the device. While it doesn’t match a PlayStation 5’s capabilities, the Switch 2 impressively drives a device that is essentially a tablet to run some games at 4K or 120fps—Metroid Prime 4, in particular, looks breathtaking.

Joy-Cons Serve as a Mouse

Nintendo has confirmed that the new Joy-Cons can operate as a mouse, a feature showcased during a Metroid Prime 4 demonstration. The controls felt responsive and user-friendly, closely mimicking the experience of a PC first-person shooter. However, using the Joy-Con flat on a surface occasionally triggered unintended button presses, and I question the practicality of this feature for regular gaming sessions. Nonetheless, it’s a fun option, and you can effortlessly revert to dual-analog controls without pausing gameplay.

Advancing Social Gaming

One feature I didn’t have the chance to test was GameChat, Nintendo’s new voice chat system that operates through a new “C” button on the right Joy-Con. It promises group chats similar to Discord, game streaming, and webcam compatibility (with an optional accessory). Although it’s a bit late for Nintendo to enter the voice chat arena—something that other consoles have had for many years—it’s still a welcome addition.

That said, it appears Nintendo favors users communicating through the console’s integrated microphone rather than a headset. The company asserts it can filter out background noise, but I was unable to verify this. It’s encouraging to witness Nintendo finally adopting online social features, even if it has taken some time.

Battery Life Woes

Here’s where things become less alluring. According to Nintendo (via Kotaku), the Switch 2’s battery life varies from 2 to 6.5 hours, depending on the game. This represents a noticeable decline from the Switch OLED’s 4.5 to 9-hour range. I wasn’t able to test this during the event, but it’s a significant consideration—particularly if you intend to use the console frequently while on the move.

A Significant PricePoint

The main drawback? The cost. The base version of the Switch 2 starts at $450, while a $500 package includes Mario Kart World. Given that Mario Kart World retails for $80 and Donkey Kong: Bananza for $70, the bundle could actually be the more economical choice. Additionally, there’s a paid minigame collection that acts as a tech demo, which feels like an unwarranted added expense.

Adding to the dissatisfaction, Nintendo is imposing charges for