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How can a video game — one that already pays tribute to the horror genre — be transformed into a film?
This was the task for director/producer David F. Sandberg and producer/co-writer Gary Dauberman as they took on the movie adaptation of Until Dawn. The original game combined slasher clichés, psychological suspense, and creature-feature frights. To bring it to cinema, Sandberg and Dauberman introduced an additional twist: a time-loop element — albeit not in the manner you might anticipate.
The story revolves around Clover (Ella Rubin) and her circle of friends (played by Michael Cimino, Odessa A’zion, Ji-young Yoo, and Belmont Cameli) as they search for Clover’s vanished sister (Maia Mitchell) in the foreboding Glore Valley. Their quest takes a sinister direction when they come across Dr. Hill, once again portrayed by Peter Stormare, who reprises his chilling character from the game. Before long, the group finds themselves ensnared in a lethal time loop: each time one of them falls victim to the valley’s numerous terrors, the night resets. Their sole chance for survival? Endure until dawn.
In a discussion with Mashable Entertainment Editor Kristy Puchko, Sandberg and Dauberman elaborated on how they merged the time-loop idea with horror anthology themes, why bringing back Stormare was a straightforward decision, and how the triumph of The Last of Us has altered views on video game adaptations.
Until Dawn releases in theaters on April 25.
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