Video Game Sector Enhances Accessibility for Players with Disabilities


The **Entertainment Software Association (ESA)**, a prominent trade organization in the video game sector, has launched the **Accessible Games Initiative**, a new program focused on standardizing accessibility information for gamers with disabilities. Backed by major gaming firms such as **Electronic Arts (EA), Nintendo, and Ubisoft**, the initiative aims to enhance the communication of accessibility features to players.

Revealed at this year’s **Game Developers Conference**, the initiative introduces **24 standardized tags** that outline in-game accessibility features. These tags assist players in evaluating whether a game addresses their needs prior to purchase. Examples include **”clear text,” “large and clear subtitles,”** and **”narrated menus,”** which aid players who are visually impaired or have low vision. Other tags, including **”playable with buttons only,” “playable without touch controls,”** and **”stick inversion,”** address the requirements of players with varying motor skills.

The ESA is confident that these standardized tags will facilitate the process for players with disabilities to discover games that cater to their requirements, whilst also assisting parents and educators in selecting suitable games for children. Currently, game developers implement their own internal accessibility labels, which differ in availability and consistency across various platforms.

### A Joint Effort for Enhanced Accessibility

**“Tens of millions of Americans have a disability and often encounter obstacles to enjoying the joy and connection that comes with playing video games,”** stated ESA president and CEO **Stanley Pierre-Louis** in a press announcement. **“This initiative exemplifies how impactful we can be when we collaborate in our industry-wide mission of enabling more individuals to experience the power of play.”**

Numerous leading gaming companies, including **Google, Microsoft, and Sony Interactive Entertainment**, have pledged to adopt the new tagging system. Furthermore, **Amazon Games, Riot Games, Square Enix, and Warner Bros. Games** have recently joined the initiative, further broadening its impact.

### Increasing Industry Focus on Accessibility

In recent years, the gaming industry has placed a greater emphasis on accessibility. Last December, **EA unveiled an expansion of its Patent Pledge program**, which permits developers to utilize EA’s accessibility-related patents **royalty-free**. **“By making this technology accessible to others without royalties, we aim to motivate the industry to collaborate in making video games more inclusive by eliminating unintended access barriers,”** remarked EA senior vice president **Kerry Hopkins** at the time.

While participation in the **Accessible Games Initiative** remains optional, companies that embrace the new system will roll out accessibility tags at their convenience. Once established, these tags will feature an **Accessible Games Initiative logo** on product listings. Currently, the tags are exclusively available in **English**.

This initiative marks a crucial advancement toward making video games more inclusive, ensuring that players with disabilities gain improved access to the games they enjoy.