
Full Circle, the gaming studio behind the revamped version of *Skate*, has revealed job cuts at its headquarters in Burnaby, British Columbia. Founded in 2021 as a division of Electronic Arts, Full Circle becomes the newest AAA gaming studio to face layoffs, following Ubisoft Toronto, which dismissed 40 staff members last week.
In their announcement titled “skate.’s Next Chapter,” the company expressed sorrow over the job losses, recognizing the contributions of those affected and extending gratitude for their commitment. The announcement also pointed out the “tens of millions” who have experienced the Early Access version of *skate.* since its launch last September.
The original *Skate* titles, released in the late 2000s for Xbox 360 and PlayStation 3, were praised for their realistic approach in comparison to the *Tony Hawk’s Pro Skater* franchise. The first *Skate* game garnered acclaim for its controls, urban environments, and soundtrack, winning the “Sports Game of the Year” honor at the 11th Annual Interactive Achievement Awards and achieving significant commercial success. The series was dormant until the unveiling of *skate.* (or *Skate 4*), designed as a live-service title with an open-world multiplayer experience, a choice that did not sit well with all long-time fans.
The newest *Skate* game has not been fully launched, but its Early Access version has been on the market for nearly six months, garnering mixed feedback. Reviewers have pointed out concerns regarding microtransactions, online-only gameplay, and character aesthetics, while others have lauded its free-to-play model.
The specific number of layoffs at Full Circle remains undisclosed, as the company has not shared this information. Nevertheless, EA, the parent organization, reduced about 5% of its workforce in 2024 during its previous layoffs. The future of *skate.* is still unclear, with no definitive release date announced.